

Not only that, but all the rules from earlier editions that meant thieves could only backstab creatures that had physiological weaknesses like throats, brains and hearts etc. Even when surrounded, you simply disengage and then stab an opponent locked in melee with an ally, leading to some stupid scenarios (see below).

Ok, you can’t use it when you’re isolated in melee, but given that D&D is all about fighting together in adventuring groups, you can pretty much deal sneak attack damage every round. But if they’re doing the most damage while not even putting their bodies on the line, that’s just galling.
#Mage tower overtuned full
Is there anything more annoying than a rogue using a light crossbow, and utilising full cover, to decimate the battlefield with impunity? I don’t care if the PC taking no chances on the sidelines is just that… on the sidelines. I’ll all for damage bonuses but when a shortsword sometimes does 1d6 and other times 9d6 damage in the same hand, it feels like proportion and balance has gone out the window. Meanwhile, I’ve often made my fellow players’ melee damage look trivial in comparison when fighting with my swashbuckler… that doesn’t make anyone feel good at the table, neither me nor them. An unmodified d4 offhand weapon attack felt so puny in comparison to two handfuls of d6s as to be pointless.

What is it with 5e’s obsession with flashy damage? All it does is make usual damage feel like a real let down… when my high level rogue assassin was fighting with two weapons, if I managed to hit with my first attack and do my SA damage, then I could barely be bothered to make my second attack. Why is a back-alley chancer so much better at sticking a sword in an opponent than a trained fighter, who presumably also can look for an opportune moment to strike and take advantage of an opponent being distracted? 2. While it works as a game mechanic, sneak attack has never really made sense to me. Which are as follows: My 5 Misgivings About Sneak Attack… 1. Nonetheless, in a belated show of impartiality, I’d like to share my misgivings about the rogue’s sneak attack. Stay tuned for all the nerfs to the Legion Mage Tower as they are announced over the next few days.A lone rogue… is pretty useless! (Art by WOTC). While we can expect the ideal challenge to be somewhere between day 1 completion and early Tomb of Sageras levels, players are missing a lot of borrowed power and customization to their characters so only Blizzard knows just how the balancing will work. Sure, many specs are overturned slightly but each challenge is still very doable by players but maybe not in the two-week timeframe during this first Legion Timewalking release.īlizzard also never clarified what level of challenge players would be attempting these at, as in Legion there was day 1 completion, Tomb of Sageras gear completion, and Antorus gear completion. The challenge isn't the problem for many, it is the limited timeframe players are given to complete the content. Blizzard May Nerf Some Legion Timewalking Mage Tower Challenges
#Mage tower overtuned Patch
Read more: WoW Players Criticize The Story Telling Moving Into Patch 9.2 Eternity's End. Many players believe that while it still should be hard, content that is only around for a week (two in this case) and then disappears for 18 weeks should be a bit more accessible.
